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Monday, September 7, 2015

Behind the scenes with 'Star Wars: Uprising' before its Sept. 10 release

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Killing the Emperor doesn't kill an Empire.

That was the core belief guiding Kabam's early story development on Star Wars: Uprising. The game picks up in the months following the destruction of the second Death Star in Return of the Jedi, and its focus — at least for now — is a sector of space that hasn't actually caught wind of the big, evil Sith Lord's death.

"What you're seeing in Uprising is a lot of the seeds of what's going to come later. And a lot of the wrap-up of what happened in those moments right after [the end of Jedi]," Kabam Senior Director of Design Daniel Erickson told Mashable. Read more...

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